The Plumed Horse

Abi and I were down at the Plumed Horse restaurant in Crossmichael yesterday, for a last short break before the new baby arrives (due in less than two weeks now). It’s a pity that our favourite restaurant in the whole of Scotland is about two hours’ drive away, but oh! the food!

The Plumed Horse dark chocolate souffle with apricot sorbetI started with a smoked haddock and spinach quiche, with a roast scallop, and lemon dressing. My main course was fish again: fillet of brill, with crab mashed potatoes, a shrimp and scallop fishcake, and shellfish sauce. For dessert Abi and I both had the dark chocolate soufflé with apricot sorbet. The horse’s head emblem in the plate is actually a stencilled dusting of cocoa–a lovely little touch.

Abi and Martin at the Plumed Horse in Saratoga, November 2000The souffl&eacute reminded us of the other Plumed Horse restaurant, the one in Saratoga, California, where we enjoyed a fabulous meal at the end of 2000. We had dark chocolate soufflé for dessert then, too, with a dark chocolate sauce to go over it. Abi was pregnant with Alex at the time, though not quite as far advanced as she is now. And just as on our trips to the Scottish Plumed Horse, it was a two hour drive away, only then it was from Oakland down into the South Bay. We had Abi’s parents with us then, and Mick and Sarah, who had managed to stash young Thomas somewhere for the evening.

It’s an odd coincidence that the two Plumed Horse restaurants are located just where they are, and that they have become so closely associated with family, and particularly baby events. It means that it’s not just our stomachs, but also our hearts that keep drawing us back there.

New Toys

As of this afternoon, I’m the happy owner of a new Motorola v525 phone. I haven’t had much time to play with it yet, but the colour screen is nice, the built-in camera is nice, the polyphonic ringtones (with the option to install my own MP3 to play) are nice, the user interface (which I’d been warned was complicated) is nice, the battery life is very nice, and the overall size and feel of the phone in my hand is, well, nice.

I haven’t actually called anyone on it yet, so I don’t know what it’s going to be like in actual use, but I’m sure that will be nice, too.

Also, from early next week, we’ll also be owners of a new Fiat Punto. Whether we’ll be happy owners remains to be seen. We’ve resisted having a car for so long that it’s going to be very odd having one again. With a new baby (forthcoming) and a toddler, it’s going to be undeniably useful, and with me making the move into IT contracting (more on that soon), it will increase the range in which I can operate. But we’ll have to constantly remind ourselves that it’s easier to walk, or cycle, or take the bus for many journeys in and around town.

(But on the other hand, it’s a new toy. Toys are cool. The new car is shiny, and it’s black. It has a CD player, and adjustable lumbar support in the driver and passenger seats. Groovy.)

“You see, the trouble is, I’m not actually American…”

Regarding the whole issue of the USA subjecting us shifty-looking foreigners to ritual humiliation and suspicion before allowing us entry into the “land of the free” (tee-hee!), here’s a nice little article (via Burnt Toast):

Put it this way, if you were hustled away at an English airport, fingerprinted, photographed, interrogated, bullied, harassed, and slapped in handcuffs for complaining, then told that you shouldn’t mind because it’s for the safety of your allies, the English people, because one of you Americans might conceivably be a bomber, you wouldn’t like it, would you? No, so I’m not quite clear why you think doing this to people coming into your country is not going to damage your tourist and travel industry at all. Oh, of course, silly me, because we’re protecting the American people, aren’t we?

That’s the whole problem with this ludicrous measure: it is grossly asymmetrical. US citizens are not required to pass through this catch-all security dragnet, and the US state department cries “foul!” whenever another country reciprocates. Are US citizens somehow magically exempt from being terrorists? Of course not, otherwise why would the federal government be making underhanded grabs for more yet more powers of Fatherland investigation and surveillance? So why not make all Americans give up their fingerprints at border checkpoints? Oh, might that be an invasion of privacy? Morally repugnant? Unconstitutional?

The article makes another point later on (emphasis is mine):

“Yours used to be a fine country, Mr Government Affairs Spokesman; I liked the straightforward way most people went about their business, and the ‘how can we make things work for you’ attitude. It was invigorating and I got a real buzz out of visiting. Now I’m not so sure I want to come and visit. I can stay at home and experience administrative paranoia; I don’t need to see that your country can do it bigger and better than anyone else. I feel uncomfortable trying to deal with an administration that feels so threatened, without being able to define what that threat really is, that it has to tell itself bigger, ever more bizarre stories about perceived threats in order to justify its reactions to what are now effectively pieces of fluff moving in the breeze. This is not healthy. The USA is no longer a healthy country, and this is clearly demonstrated in the way it deals with the rest of the world. 9/11 was a terrible thing, in and of itself, but so was bombing Afghanistan and Iraq because your administration thought the perpetrators might be hiding there, even though it had few grounds for thinking so, and even fewer now that weapons of mass destruction are providing elusive.”

I have been thinking this for some time now. The USA is sick. On the world stage, its behaviour is that of a paranoid schizophrenic. No, really. Take a typical description of paranoid schizophrenia from a typical mental health web site:

[Victims] often begin to hear, see, or feel things that aren’t really there (hallucinations) or become convinced of things that simply aren’t true (delusions). In the paranoid form of this disorder, they develop delusions of persecution or personal grandeur.

Yes, 9/11 was a single, enormous terrorist attack, but that does not mean the whole world has it in for the US. There’s a difference between taking all reasonable security measures, and outright paranoia. There’s a difference between hunting down the perpetrators of an atrocity, and killing thousands of people in the process of invading two countries and wildly lashing out at one’s closest allies. The whole “if you’re not with us, you’re against us” attitude speaks volumes.

But it’s more than just America’s recent performance on the world stage. Take a look at the obscene and ever-widening gap between rich and poor. Take a look at the medical system that soaks up 50% of the world’s healthcare budget, yet leaves 15% of the population out in the cold. Take a look at the hijacking of its political machinery by corporate interests. We’re talking more than just a few social injustices here–we’re looking at an accelerating breakdown in the entire social fabric of the country, and what is the best headline its Leader can come up with to usher in the new year? A moon base. Wow. That’s really going to make people feel good about themselves when their job is off-shored, and they find themselves without medical insurance.

America, the rest of the world looks upon you with a mixture of horror and fear. And part of your problem is that you don’t see that this is a problem. As we all know from pop psychology, acknowledging that you have a problem is the first step towards solving it. So can you please get rid of Bush this year? Thanks. The world will be a safer and nicer place for it.

More evidence of Tribune’s dodginess

More hilarious antics from those wacky characters who used to run Tribune Risk and Insurance Services (from The Scotsman):

“A SENIOR director of Tribune Risk & Insurance was convicted of falsifying insurance documents just seven months before joining the board of the collapsed Midlothian insurer.

“According to court papers obtained by The Scotsman, Jack Walker was fined £1,500 by Edinburgh Sheriff Court in March 2000 for misrepresenting insurance quotations through his brokerage firm Danahy Walker.

“Although Tribune was set up by Walker’s wife Evelyn, he became a director of the company in October 2000. By the time the liquidators arrived at the company’s Eskbank headquarters, he was running the company.”

That’s interesting. When I joined the company, I was given the impression that Jack Walker had started the company himself. Evelyn Walker was still on the company books as an employee, but her importance to the business appeared minimal. Before Tribune’s web site was taken down, it had the following to say about Jack Walker’s history in the industry:

“Tribune was established in 1998 to meet the needs of intermediaries like IFAs, Mortgage Brokers and Solicitors. […]

“Tribune’s Managing Director Jack Walker has over 30 years of experience in the insurance industry as do many other members of the team including Sarah Kelly, Steve Dixon and Alan Watkins, Tribune’s Senior Account Managers. This experience is matched by Tribune’s development of new technologies and systems to drive forward customer service and ease of use for intermediaries.”

No mention of company founder Evelyn Walker. How odd! One could be forgiven for thinking that her stake of the company was merely a front for shady dealings, such as deceiving 40,000 insurance policy holders and about a hundred employees. Surely not! That would be terrible!

2003 in review: Games

For books and films, I have a full record of the ones I’ve read and seen in my Quick Reviews. For music, I have the date on which I ripped an album to MP3. For games, however, I have no such information. Which means I don’t remember if it was 2002 when I first played Ratchet and Clank, or 2003. This means my wrap-up of the games I played last year is going to be shorter and spottier than the others. Probably a good thing.

The first thing to note about 2003 is that, for me, it was a year of console games rather than PC games. I bought a copy of Everquest at the start of the year, played it for a little bit, and came away very disappointed. I suspect that’s partly because I don’t have the patience (and time) to spend weeks building up a decent character and roaming the landscape looking for quests. I like a game that gives me entertaining action right from the start, and I like a story with some decent structure. I also found the graphics to be poor, and hence distracting. I had been hoping to reclaim some of the magic of old-style text MUDs, but it just wasn’t there for me. YMMV, of course.

And that’s it as far as PC games were concerned. I upgraded my PC in the middle of the year (nForce 2 motherboard, Athlon 2500+, Radeon 9600 Pro, 1GB RAM, thank you for asking) in anticipation of goodies like Half-Life 2, Halo, Deus Ex 2, et al. But what do we get? Sod all, and rubbish, respectively.

I downloaded the Halo demo as soon as it came out, and found it to be slow, slow, slow. I’m running nearly top-end hardware, damn it. Even in 800 x 600 mode with graphical detail turned down low, the Halo demo regularly dropped down to 10-15 frames per second on the Silent Cartographer mission. Not acceptable.

Likewise Deus Ex 2. What’s with this 10 frames per second crap? I had to drop down to 640 x 480 resolution and download a tweaked settings file just to get above 20 fps occasionally. And yes, I do have the latest drivers for my video card. Quake III and Unreal Tournament 2003 time demos give me results that are comparable to other people with similar hardware. In addition to immediate action and good story, you can add the following to my list of gaming requirements: fluid graphics.

Smooth movement is key to keeping me immersed in a game, and that’s what I really want. I want to be sucked in and held tight. Graphics are to games what verisimilitude is to a novel. Verisimilitude means that the details you put in have to seem realistic, not necessarily be realistic. If an author can just make me believe that they know exactly how to run a police incident room during a major murder investigation, that’s much more important than rolling out lists of minute details to show off all the painstaking research they’ve done. In games, characters that are animated smoothly to gloss over the cracks in their polygon models beat the pants off lovingly bump-mapped environments that linger on screen like a slowed-down zoetrope.

In PC games, slowdown is only acceptable because of video card envy and hardware snobbery. If a game runs like shit, it must be because you haven’t spent enough money on the latest kit. Well, bollocks to that. This has got to be the only industry where you get less performance and quality the more money you pump into into your equipment. Want to play Halo? Buy a £100 off-the-shelf XBox instead of a £500 off-the-shelf Dell. Hello?? McFly??

And yes, I know that PCs are designed to be much more than just game-playing machines, while consoles are specifically designed to run them. That’s precisely my point. I can play DVDs on my PC, too, but you don’t see Abi and me cuddling up in front of my monitor with a bowl of popcorn on a Friday evening. PC gaming is dead; it just hasn’t stopped kicking yet.

(Phew. That was more of a rant than I’d intended. Maybe I’m just bitter about Half-Life 2 being delayed.)

So anyway, what console games did I enjoy playing in 2003?

  • Ratchet and Clank was excellent. It’s one of the very few games I’ve played through from start to finish more than once. It’s well balanced, with good challenges, and it has a goofball sense of humour. It’s fun.
  • Ratchet and Clank 2: Locked and Loaded is also excellent. I finished my first run-through of the game about two minutes to midnight on 31st December, so it still counts as a game of last year. It’s basically just more of the same as the original R&C, but that’s a good thing.
  • Metroid Prime was marvellous. Lovely environments and lush sound design gave it a sense of atmosphere to rival even something like Myst. The game was tough, but the sense of accomplishment from finishing it was amazing.
  • Tiger Woods 2004 got me through October. It has a simple pick-up-and-go game mechanic, a good learning curve, pretty golf courses, and lots of collectibles. It’s the videogame equivalent of a puppy: willing to love you no matter how little you really care for it in return.
  • Jak II: Renegade was notable in a “I’m not going to let this $*$%&!! game beat me!” kind of way. The designers took some risks in changing the gameplay so much after the original Jak and Daxter. Some of them paid off, some didn’t. It’s an interesting and entertaining game for the most part; but in places it’s almost impossibly difficult and annoying.

Games that didn’t really make the top tier:

  • SSX 3 dropped a lot of the fun characterisation that SSX Tricky had. Also, being good at SSX Tricky means you’ll be pretty good at SSX 3, too, and so it’s less of a challenge.
  • Super Mario Sunshine was pretty but unexciting.
  • Grant Theft Auto: Vice City hit the 80s nostalgia button, but didn’t inspire me enough to finish it.
  • Pikmin was a fun little puzzler.
  • Legend of Zelda: The Wind Waker provided some soothing sailing action.
  • Frequency was different and fun, for a while.
  • Star Wars: Rogue Leader was likewise entertaining, but not very long-lived.

Games I didn’t care for at all:

  • Super Monkey Ball 2 suffered a rapid and catastrophic slide from harmless fun into downright annoying.
  • Maximo didn’t measure up to the quality of Ratchet and Clank, and frustrated me with its lack of camera control.
  • Herdy Gerdy was washed out and drab.

Despite everything I said earlier in this posting, I’m still looking forward to Half-Life 2 for the PC in 2004, but I wouldn’t be surprised if this turns out to be the last PC game I ever buy for myself. On the console front I’m looking forward enormously to Baldur’s Gate: Dark Alliance 2, which should be shipping soon. Halo 2 might tempt me into buying an XBox. Also, there are still a few must-play games from 2003 I still need to catch up on, such as Beyond Good And Evil, Prince Of Persia, and Viewtiful Joe. I’m planning to start writing Quick Reviews for videogames, too, so with any luck next year’s wrap-up will be a bit more coherent…